Elmo McLendon
Blog entry by Elmo McLendon
In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
The Concept of Sight Range
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
- They are easier to distract with cannons or teslas.
- Place distractions closer to them.
- A fast unit will cross tiles quickly, altering the math.
Advanced Aggro Tricks
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
| Targeting Mechanic | Tactical Application |
|---|---|
| Proximity Priority | Place a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker |
| Retargeting | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Mastering the Grid
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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