Blog entry by Elmo McLendon

Anyone in the world

In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.

The Concept of Sight Range

Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.

As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.

  • They are easier to distract with cannons or teslas.
  • Place distractions closer to them.
  • A fast unit will cross tiles quickly, altering the math.

Advanced Aggro Tricks

You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.

This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.

Targeting MechanicTactical Application
Proximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
RetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Mastering the Grid

Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.

You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.

If you beloved this write-up and you would like to obtain a lot more details regarding tower rush kindly pay a visit to the web site.