Elmo McLendon
Blog entry by Elmo McLendon
Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
The Art of the Sacrifice
Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.
You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
- Wait for them to make a move.
- This gives you maximum time to regenerate elixir before it crosses the bridge.
- Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
The Unstoppable Push
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.

When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
| Strategy Stage | Your Goal |
|---|---|
| Single Elixir (First 2 Minutes) | Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push |
| Double Elixir (Final Minute) | Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank |
The Psychological Weight of the Push
They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
Unleash the behemoth, and claim your three crowns.
If you have any questions about wherever and how to use tower rush, you can get in touch with us at our own webpage.